![]() If 3 of the Z-values are the same but the fourth is different then the 2 lines lie on intersecting planes and cannot be filleted. If both Z-values of one line are the same (say "0") and both values of the other line are the same (say "1") then the lines lie on parallel planes and cannot be filleted. If all 4 Z-values are the same, it will be possible to fillet the lines together. A Z-value that is greater than 1 is "closer" to you whilst a negative Z-value is "further away" from you.ĭraw 2 lines that form a cross - like an X.Įach line has two endpoints each endpoint has an X-value, aY-value and a Z-value. ![]() Any way this can be explained to a simpleton like me?In normal 2d work, anything with a Z-value of 0 (zero) effectively lies in the plane of the screen (your monitor). I'm about go insane trying to figure this out. I can't fillet and I get the "non coplanar" response. However, I use AutoCAD 2005 LT, and I've been having this problem a lot. ![]() I have no idea what you guys are talking about, as I am technically challenged.
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